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The Mass Effect original trilogy takes place in the Milky Way towards the end of the 22nd century. In 2148, humanity discovered an alien outpost on Mars, and learned that Charon is actually an alien artifact known as a \"mass relay\" that enables faster-than-light travel to other mass relays located across the galaxy. These discoveries drastically increased the enhancement rate of humanity's technology.
The center of the Council's governing power is the Citadel, another artifact and a massive space station that, like the mass relays, were made by a race known as the Protheans believed to be the progenitor race for all species but long since disappeared. Over the next few decades, humanity is given access to new technology, allowing them to colonize new planets, and they are made part of the Citadel Security (C-Sec) forces, a highly regarded position that other species had been long waiting for and take resentment over. Numerous other inter-species conflicts remain active at the time of the first game, results of past wars and conflicts.
The Heleus Cluster is also the location of a series of ruins predating an advanced, spacefaring race known as the Jardaan. The Jardaan made use of powerful terraforming technologies to colonize worlds in the Heleus Cluster, which was otherwise extremely hazardous and naturally unsustainable for life. They later fled from the Heleus Cluster three centuries before the arrival of the Milky Way races, when a protracted battle against an unknown enemy faction resulted in the usage of a weapon of mass destruction aboard a Jardaan space station. The weapon's activation unleashed a cataclysmic energy phenomenon known as the Scourge, which spread across the cluster and greatly damaged the Jardaan's terraforming systems. After the Jardaan left, the Angara, genetically engineered creations of the elder race, began to develop their own civilization before falling under attack by the encroaching Kett.
While various features of gameplay varied across the series, the Mass Effect games are action role-playing games. The player customizes their version of the game's main character (Shepard for the first three games, and Ryder for Mass Effect: Andromeda) based on physical appearance, background, and one of six character classes, each class centered around one or two specializations in combat, technology, or \"biotic\" (magic-like) skills. This establishes a skill tree that the player can advance through as their character gains experience levels through completing missions. Each game generally follows a main story pathway with points of branching narratives and multiple side missions, allowing the player to proceed through the game as they desire. Both story and optional missions most often involve using their ship to travel via the mass relay to remote star systems and explore planets to find target objectives.
Mass Effect Legendary Edition was officially announced on November 7, 2020 or \"N7 Day.\" The goal of the remaster was \"not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form.\" The remaster also features almost all previously released downloadable content, enhanced \"textures, shaders, models, effects, and technical features of three enormous games.\" Due to Mass Effect 1's age, it received the most extensive work for the Legendary Edition, which BioWare compared it to the quality of a remake, while stating that the other two games were still remasters.
The game is set in the year 2183 CE, 35 years after humans discovered the ruins of an ancient spacefaring race called the Protheans on Mars. With the technology from these ruins, humanity learned the secrets of mass effect physics and element zero, unlocking faster-than-light travel. Humans also discovered the mass relay network that threaded the galaxy, permitting instantaneous passage across thousands of light-years. Humanity began its journey among the stars, encountering various alien races and establishing itself on the galactic stage.
Mass Effect is a third-person shooter where the player's means of offense are a range of weapons and talents. Weapon and talent proficiency is in turn determined by the player's selection of one of six classes: Soldier, Infiltrator, Vanguard, Adept, Engineer, and Sentinel. Some classes are specialized in one field of combat, while others feature a mix of abilities. For example, Soldiers can become skilled with all four weapon types (Assault Rifles, Shotguns, Sniper Rifles, and Pistols), but lack biotic and tech abilities; in contrast, the Adept class excels at using biotics, but can only make effective use of Pistols. Class also affects which types of Armor the player can utilize.
The six character classes in the game are Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are good with weapons, Engineers can use tech abilities to sabotage enemies' equipment, and Adepts are able to use the disruptive biotic powers. The other three classes are combinations of the first three. Character growth features, beside the usual \"level up\" system, a skill-based advancement. When the characters gain a level, the player is allowed to distribute points into skills of his/her choice. These skills include weapon proficiency, tech abilities such as destroying enemy shields or hacking robotic enemies, and biotic abilities that manipulate the mass effect field to damage enemies and protect the party. Non-combat abilities for the main character include Charm and Intimidate, which influences conversation choices.
The PC version of Mass Effect differs in some points from the Xbox 360 release. Besides higher resolution graphics, the mini game about hacking a computer has been changed. Now instead of playing \"Simon Says\", the player has to get a triangle into the middle of a circle by avoiding the blocks that are constantly moving around in a Frogger-like fashion. The interface has also undergone massive changes. Besides a new quick slot bar in which the player can assign up to eight abilities for quick access to the number keys, the pause menu has been changed to give the player faster and better control over his teammates. It's now also possible to give every teammate individual orders instead of having both do the same thing. Item management has also been simplified to account for the new keyboard/mouse control scheme which also allows for better precision in the shooter-like fights.
Results: In older GBM autopsy series, mass effect was observed in 72% of brains, with herniation in 50% of all cases. Infiltration of tumor into the brainstem was noted in only 21% of those older cases. In the current series, only 10 of 33 (30%) GBMs showed mass effect (P = 0.0003), and only 1 (3%) showed herniation (P < 0.0001). However, extensive GBM infiltration of the brainstem was present in 22 cases (67%, P < 0.0001), with accompanying destruction of the pons and white matter tracts. There was a direct correlation between longer median patient survival and the presence of brainstem infiltration (16.1 mo in brainstem-invaded cases vs 9.0 mo in cases lacking extensive brainstem involvement; P = 0.0003).
Conclusions: With improving care, severe mass effect appears to be less common in GBM patients today, whereas dissemination, including life-threatening brainstem invasion, is now more pronounced. This has major implications regarding preclinical GBM models, as well as the design of clinical trials aimed at further improving patient survival.
\"Mass Effect\" will have an estimated retail price of 49.99, and the limited collector's edition will have an estimated retail price of 49.99. \"Mass Effect\" is rated 18+ TBC. For more information, visit www.masseffect.com.
BioWare Corp. is an electronic entertainment company which develops computer, console, handheld and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles including the award-winning Baldur's Gate and Neverwinter Nights series, as well as the 2003 Game of the Year, Star Wars: Knights of the Old Republic. Original BioWare-created IPs include the 2005 RPG of the Year, Jade Empire, with next-generation titles Mass Effect and Dragon Age currently in development. Mass Effect will ship to retailers globally in November, 2007. The game has received more than 50 awards, including the 2007 Game Critics Awards for \"Best Console Game\" and \"Best RPG\" at the Electronic Entertainment Expo. With studios in Edmonton, Canada, and Austin, Texas, BioWare is also hard at work on a new title for the Nintendo DS based on Sonic the Hedgehog, as well as several unannounced projects including a massively multiplayer online game. For more information on BioWare, visit www.bioware.com. 59ce067264